Nine out of 10 children contacted by strangers online, report finds

CyberSafeIreland studied pre-teenage use of smart devices and social media

Some 31 per cent of children play online games with people they don’t know in real life.
Some 31 per cent of children play online games with people they don’t know in real life.

More than 90 per cent of children aged between eight and 12 own a device which can connect to the internet and most have been contacted by strangers online, a report published by an internet safety charity on Thursday morning suggests.

The research, from CyberSafeIreland, also found that 65 per cent of pre-teenagers are on social media despite an age limit of at least 13 on most popular platforms and a digital age of consent in Ireland which is set at 16. And almost a third have friends or followers on social media who they do not know in real life.

After surveying 3,764 children aged eight to 12 in schools over the last academic year, the charity found 93 per cent own a smart device – up 8 per cent on last year.

Online games

All told, 31 per cent of children play online games with people they don’t know in real life while 61 per cent said they had been contacted by a stranger within such a game. Boys were significantly more likely to be contacted than girls.

READ SOME MORE

The finding that 30 per cent of children have friends or followers on social media platforms who they don’t know in real life is something the charity said was “particularly worrying”.

Researchers also asked children if they ever came across content online which upset or scared them or otherwise made them wish they had not seen it. A third of children said they had come across such content and 12 per cent said they were not sure.

It highlighted that of those children who had encountered disturbing content online, 57 per cent reported it to a parent or trusted adult but one in five said they had kept it to themselves, a trend the charity also described as “worrying”.

Chief executive of CyberSafeIreland Alex Cooney said the lockdown meant more people – including children - had become “even more heavily dependent on our devices” for work, education and entertainment.

She said while the benefits of technology had “become ever more apparent, we must remain mindful of the risks that all users, but particularly children, encounter online” and work “to mitigate against them”.

Conor Pope

Conor Pope

Conor Pope is Consumer Affairs Correspondent, Pricewatch Editor